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Worldwake - Black and Red
Feature Article from Conley Woods
Conley Woods
2/3/2010

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今天我們延續星期一開始看牌表在構築與限制的表現。藍色與白色在構築上的表現差別甚大。藍色看來得以重回標準而白色似乎還得躲在備牌。黑紅、還有兩張多色牌等著看能不能成為天地醒轉最令人印像深刻的顏色。咱們先從評分量表說起為什麼這麼評:

對構築來說,五星評分好像都只會出現低分。這是因為現在有些牌是設計給限制賽用的,它們在構築都很鳥。還是會有很多牌在2星與3星之間,這是合理的強度,換句話說評分不是重點,分佈才是。至於限制賽來說,我就用威世智R&D小組用來評價的標準。

構築

5- : 這些牌是超級明星,它們通常會憾動許多賽制。一般來說會是一個系列最猛的牌,像是 Tarmogoyf(塔莫耶夫)或是 Umezawa's Jitte(梅澤的十手)。5星不該隨便給。

4: 這些牌應該放在該色的套牌中,出現率僅次於5星牌。它們通常會主宰某些賽制,但打不進其它賽制裡,像是 Bloodbraid Elf(血辮妖精)Baneslayer Angel(破邪天使)。(破邪天使接近5星了,但目前只出現到擴充,還沒在薪傳或特選中現身)

3: 這些牌會是標準套牌的基石,通常提供一些用途,但會大幅受限於套牌打法,像是 Makeshift Mannequin(變妝假模)Brave the Elements(不懼酷境)

2: 這些牌一般來說在運用上的限制更大。偶爾會出現在備牌,最常見的地方是在組合技套牌裡客串,像是 Pyromancer Ascension(焰侯騰揚)Acidic Slime(酸液黏菌)

1: 這通常是不能打的牌,極稀有的情形下會看見,像是爛牌大會裡的 One with Nothing(無何有)

限制

5.0: 我一定放這張牌。一段時間才會出現這種牌。

4.5: 我幾乎會放這張,不管我打什麼色。

4.0: 我會強烈考慮這張牌,就算只有一張也要混色。

3.5: 我感到這張牌的顏色的強力召喚。

3.0: 這張牌讓我想打它的顏色。(如果我決定打該色,那我100%會放這張牌。)

2.5: 要有數張這個分數的牌才能讓我想打該色。如果打該色,我基本上都會放這些牌。(如果我決定打該色,那我90%會放這張牌。)

2.0: 如果我打該色,我通常會用。(70%)

1.5: 我打該色的話這張牌通常有一半的機會被我踢掉。(50%)

1.0: 這種牌進正編的話我會很難過。(30%)

0.5: 也許會有需要它們備進來的時候,但正編就算了。(10%)

0.0: 我套牌絕不放這張牌(正編或是備牌)。(0%)

咱們開始吧!

 Abyssal Persecutor(深淵虐魔)
$37.44
$32.44
$27.43
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OldSchoolGaming 5 $27.41
GamingETC 6 $27.42
ShuffleandCut 18 $27.43
MagicInferno 9 $27.49
Matchplay 19 $27.79
XtremeGames 14 $28.00
ChannelFireball 4 $29.99
MTGChicago 4 $29.99
VolcanicMagic 42 $30.67

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Abyssal Persecutor(深淵虐魔)

構築: 3.5

這傢伙在預覽時反應兩極化,許多玩家高估了它。它在可靠度與效率上十分優秀,也就是它能迅速削光對手的血,但它一進場就是個包袱。跟其它高效率的打手不一樣,深淵虐魔需要組套牌的玩家為它犧牲少許空間。不錯,很多打手不像它那麼大隻,所以也許它對套牌的限制是值得的。然而請小心評估這隻大惡魔,不要高估了它,也不要忽視了它。

限制: ?

這傢伙百分之百是套牌相關的元件,在沒有其它牌的情形下是無法評分的。伙伴也有類似的問題,但沒有深淵虐魔那麼嚴重。如果你有六種可靠的法子幹掉這傢伙的話,它將是明星。只有三到四種的話就得考慮了,而只有一種方法或是根本沒有的話,他會讓你萬劫不復。當然它總是有機會剛進場就吃到對手的殺牌,這在你手段少時是件好事。留意與它的搭配牌,像是 Kor Skyfisher(寇族空漁人)AEther Tradewinds(乙太貿易風)

Store QTY Price  
OldSchoolGaming 12 $0.54
ChannelFireball 359 $0.54
Ccg Bot 30 $0.56
CCGHouse 28 $0.57
Matchplay 32 $0.58
MTGChicago 10 $0.59
VolcanicMagic 85 $0.60
TrollandToad 201 $0.63
GamingETC 18 $0.63

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Agadeem Occultist(艾格丁神秘學者)

構築: 1.0

構築的伙伴不會集中在三點叫,力量0,還有在做任何事前有召喚失調的傢伙。這個神秘學者目前只是限制的料。

限制: 3.0

在限制裡這傢伙同時提供了牌張優勢的引擎又能加強其它的伙伴。不幸的是,它得同時依賴你有足夠數量的其它伙伴與足夠數量的殺牌,這點讓它評分高不起來。不過,在以上的條件都滿足時,艾格丁神秘學者可以讓你贏個幾盤對局。

Store QTY Price  
GamingETC 14 $2.11
OldSchoolGaming 12 $2.12
ChannelFireball 262 $2.12
TrollandToad 161 $2.13
Ccg Bot 34 $2.35
Matchplay 37 $2.37
CCGHouse 29 $2.39
EmpireGamesOnline 24 $2.43
ShuffleandCut 25 $2.44

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Anowon, the Ruin Sage(遺蹟智者亞諾文)

構築: 1.0

要是這傢伙4/4的話就會有人放了吸血鬼中當備牌中,但它會被 Lightning Bolt(閃電擊)幹掉就很嚴重,而它的正面異能也不是那麼威。吸血鬼已經有可靠的五回叫了,我不期待這傢伙跟 Malakir Bloodwitch(馬拉奇血祭師)走一起的一天。

限制: 3.5

這傢伙很像 World Queller(鎮世者),雖然汎用性少了點,身材脆弱了點,但組起來的潛力強大。要是你覺得你吸血鬼拿很多,或是想為控制打法找個每回合都能勒令對手的大隻仔,遺蹟智者亞諾文會很適合,但別盲目地把它塞進每副黑色套牌裡。

Store QTY Price  
ChannelFireball 362 $0.22
OldSchoolGaming 20 $0.22
GamingETC 46 $0.23
Ccg Bot 109 $0.23
GonetoPlaid 8 $0.25
Matchplay 42 $0.25
VolcanicMagic 25 $0.25
MagicInferno 16 $0.25
MTGChicago 21 $0.33

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Bloodhusk Ritualist(血軀儀式師)

構築: 1.5

這傢伙似乎很糟,也許最後還是很糟,但要是有人選它做第75張牌我也不會太意外。通常花了五六點魔法力就可以弄光對手手牌,又得到一個可以搭配 Vampire Nocturnus(暗夜吸血鬼)Malakir Bloodwitch(馬拉奇血祭師)的生物。我不是說它比 Mind Sludge(心靈沈滓)還是 Mind Shatter(粉碎心靈)強,但它不大一樣,本身就足以擔保有人會放它了。

限制: 3.0

我在售前被這傢伙嚇到好多次。在一個你會打算扣住地或是炸彈殺牌不放的賽制裡,被強迫棄掉手牌同時看著對面來了一隻還過得去 Gray Ogre(灰吃人怪)可是十分洩氣的事。當然,最壞的情形就是你只是下了一隻升級版的 Mindless Null(失智軀殼),這大多算還好啦。

 Bojuka Brigand(泊卒卡強盜)
$0.52
$0.28
$0.04
Store QTY Price  
ChannelFireball 129 $0.04
Matchplay 47 $0.05
MagicInferno 81 $0.05
Ccg Bot 294 $0.05
VolcanicMagic 25 $0.06
OldSchoolGaming 60 $0.08
GamingETC 50 $0.09
EmpireGamesOnline 50 $0.09
adventuresON 48 $0.09

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Bojuka Brigand(泊卒卡強盜)

構築: 2.0

我是真心認為這傢伙有潛力在部分構築出現,因為其副作用在構築是最小的。任何有高效力量與防禦力,還有長大異能的伙伴看起來都能用。我覺得黑白伙伴也許最近會打起來,而這傢伙符合期望。

限制: 2.5

再來一隻快攻的黑色生物不是件壞事,而這傢伙很適合曲線。跟 Highland Berserker(高地狂戰士)Nimana Sell-Sword(尼麻納貸劍客)好好搭配吧,這傢伙會很容易達到力量3或4,成為真正的危險人物。當然專致於伙伴的話它就更強啦。

 Brink of Disaster(災禍邊緣)
$0.52
$0.28
$0.04
Store QTY Price  
ChannelFireball 125 $0.04
Matchplay 50 $0.05
MagicInferno 93 $0.05
Ccg Bot 298 $0.05
OldSchoolGaming 60 $0.06
VolcanicMagic 25 $0.06
EmpireGamesOnline 50 $0.09
GamingETC 50 $0.09
adventuresON 56 $0.09

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Brink of Disaster(災禍邊緣)

構築: 1.0
所以花了四點的殺還得等對手攻擊或生魔法力?不,謝謝你…

限制: 1.0

雖然這一點都不是什麼好殺牌,在沒得選的情形下還是能用的。跟 Tideforce Elemental(潮力元素)還是其它類似的東西組合,你會用得很愉快。否則,這基本上會是個四點叫的受此結界的生物不能攻擊的咒語,這不是很好,但還可以。

Store QTY Price  
GamingETC 16 $1.04
ChannelFireball 379 $1.05
TrollandToad 176 $1.06
OldSchoolGaming 8 $1.28
Ccg Bot 38 $1.29
Matchplay 35 $1.31
CCGHouse 17 $1.33
EmpireGamesOnline 25 $1.37
VolcanicMagic 82 $1.43

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Butcher of Malakir(馬拉奇屠夫)

構築: 1.0

這傢伙的效應太貴啦。我了解這大飛行花了你七點魔法力,但此時 Grave Pact(墓約)的效應基本上是無用的了,因為你要不是贏了,要不就是只有馬拉奇屠夫掛點,也就是說幸運的情形下也許是個一換二…還有 Path to Exile(流放之徑)尚在啊。

限制: 3.5

這傢伙頂著「慢而強力」的招牌,像是 Goliath Sphinx(巨碩史芬斯)那樣。它很強力,只要你在合理的盤面情勢下放它大概就遊戲結束了。不過要如何達到那一步一直是個問題。一般我還是會先拿可靠的殺牌,像是 Tomb Hex(入墓邪術),而不是先拿這隻。

 Caustic Crawler(腐液爬蟲)
$0.79
$0.43
$0.07
Store QTY Price  
ChannelFireball 481 $0.07
VolcanicMagic 25 $0.08
Ccg Bot 116 $0.08
OldSchoolGaming 28 $0.09
Matchplay 49 $0.09
MagicInferno 59 $0.12
CCGHouse 60 $0.20
EmpireGamesOnline 30 $0.24
GamingETC 50 $0.24

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Caustic Crawler(腐液爬蟲)

構築: 1.0

要為這種擺明限制用牌寫字實在是很糟的一件事。讀者都知道不要在構築放任何五點叫4/3無異能的生物,所以這張就跳過。

限制: 3.5

這傢伙也嚇到我了。很明顯它的效應不錯,但五點魔法力就讓我有點懷疑。可是原來,天地醒轉有很多隻防禦力1的笨蛋,像是 Tideforce Elemental(潮力元素)Cunning Sparkmage(狡詐火花法師)。更別提這年頭一回合要進兩張地以上越來越容易了。而且,4/3的身材能為你解決麻煩!

Store QTY Price  
ChannelFireball 110 $0.04
Matchplay 40 $0.05
MagicInferno 90 $0.05
Ccg Bot 294 $0.05
VolcanicMagic 21 $0.06
OldSchoolGaming 60 $0.06
EmpireGamesOnline 50 $0.09
GamingETC 50 $0.09
GonetoPlaid 24 $0.10

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Corrupted Zendikon(腐化贊迪肯)

構築: 1.5

因為我給它藍色的哥哥了打2星,算了一下我給這隻第二強的贊迪肯1.5星看看。兩點叫3/3任何人看來都不差,尤其是這傢伙像是一直都有敏捷在。僅管如此,我不知道會不會有黑色快攻套牌存在(非吸血鬼型)看看這傢伙值不值得放。唯有留待時間解釋。

限制: 2.5

這隻很可靠,雖然大多時候都不怎麼剌激。我不會特意高抓這隻,但它應該會出現在我每副黑色套牌裡。很明顯它最適合待黑色快攻套牌,但慢一點的套牌也能用,甚至拿來阻擋。

 Dead Reckoning(亡者報復)
$0.52
$0.28
$0.04
Store QTY Price  
ChannelFireball 119 $0.04
Matchplay 42 $0.05
MagicInferno 66 $0.05
Ccg Bot 288 $0.05
VolcanicMagic 25 $0.06
OldSchoolGaming 60 $0.08
EmpireGamesOnline 50 $0.09
adventuresON 27 $0.09
GamingETC 46 $0.09

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Dead Reckoning(亡者報復)

構築: 2.0

我的確較為偏愛了這張牌。它跟 Grim Discovery(殘酷發現)Soul Manipulation(操弄靈魂)是一路的,就是個 Raise Dead(起死回生)加上其它額外效應,這張牌是殺。不過它要的套牌很偏門,接下來就看我是不是太樂觀了。

限制: 3.5

在第四或第五回合時,基本上這張都能一換二,這在40張的套牌裡是很強的。任何能拿回 Vampire Nighthawk(夜盜吸血鬼)的牌都值得玩看看,而這傢伙還可以同時殺掉一隻獸。這隻牌不一定總是殺得了,但大多時候都行,所以大多是第2到4 pick。

 Death's Shadow(死亡陰影)
$2.61
$2.07
$1.52
Store QTY Price  
GamingETC 13 $1.05
TrollandToad 77 $1.06
ChannelFireball 424 $1.48
OldSchoolGaming 8 $1.48
MTGChicago 10 $1.49
Ccg Bot 17 $1.55
Matchplay 38 $1.58
MagicInferno 27 $1.59
CCGHouse 30 $1.61

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Death's Shadow(死亡陰影)

構築: 1.5

我不知道這隻能用在什麼地方,所以我只打得比1星高。以一般的獸來說,它很鳥,但我很肯定一定有法子濫用它是個13/13這個事實。比如說 Sutured Ghoul(縫組食屍鬼),會喜歡這張牌,僅管這個組合也許不夠強了。

限制: 3.0

這隻在晚期遊戲是個不錯的一點叫5/5或6/6,但讓一張牌卡在手上那麼久是很糟的一件事。僅管如此,在你佔優勢時,這隻是最糟的不過也不需要了,相反你佔劣勢時,這隻可以力挽狂瀾,所以它多半是值得的。在你最需要它的時候,死亡陰影真的是威到爆炸。

 Jagwasp Swarm(鋸齒蜂大群)
$0.52
$0.28
$0.04
Store QTY Price  
ChannelFireball 186 $0.04
Matchplay 50 $0.05
MagicInferno 95 $0.05
Ccg Bot 298 $0.05
VolcanicMagic 25 $0.06
OldSchoolGaming 60 $0.06
EmpireGamesOnline 50 $0.09
GamingETC 50 $0.09
adventuresON 55 $0.09

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Jagwasp Swarm(鋸齒蜂大群)

構築: 1.0

又是另一張為限制設計的牌。你要四點叫的黑色飛行的話,去看看我們今天講的第一張牌吧…

限制: 3.0

基本上這隻很棒,尤其是黑色。 Heartstabber Mosquito(刺心蚊)很多人都四點就放了而這隻更棒。基本上是隻黑色的 Bladetusk Boar(刃牙野豬)似乎很狡猾狡猾,也大大助益黑色快攻套牌。

Store QTY Price  
OldSchoolGaming 6 $4.55
GamingETC 16 $4.55
ChannelFireball 178 $4.56
Ccg Bot 29 $4.62
Matchplay 34 $4.65
MagicInferno 19 $4.69
TrollandToad 137 $4.80
CCGHouse 26 $4.82
EmpireGamesOnline 17 $4.91

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Kalastria Highborn(卡列奇望族)

構築: 3.0

我必須聲明我認為這隻在目前的賽制裡差不多值2星,但隨著 Day of Judgment(審判末日)越來越多人用,這隻應該也會。不然的話它也會是張好備牌,所以不知道。我認為它沒有目前其它二點的吸血鬼強,尤其是 Vampire Hexmage(邪術吸血鬼)在傑斯面世後又更強了,但是我確定它最後找得到家。

限制: 3.0

它是熊,而其異能不像 Feast of Blood(鮮血盛宴)那樣要依賴大量吸血鬼,但在吸血鬼增多時其強度依然也會上昇,這是個好牌。我們會看到任何黑色兩點叫力量二的生物在限制都是可用之兵,而這隻是其中佼佼者。

 Mire's Toll(泥沼召喚)
$0.52
$0.28
$0.04
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Mire's Toll(泥沼召喚)

構築: 1.0

這張要是瞬間的話我會很高興,不管它早期有多爛。通常這張要比 Blackmail(勒索)還差,而勒索都沒什麼人在用了。還有一件事就是 Duress(逼從)目前是合法的,所以泥沼召喚應該毫不猶豫棄而不用。

限制: 1.0

也許在一副重黑的套牌裡你可以用來拿掉對手一些解不掉的炸彈牌,但在其它方面就…我不喜歡這張。

 Nemesis Trap(報應陷阱)
$0.52
$0.29
$0.06
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GamingETC 50 $0.09
MagicArsenal 8 $0.20
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Nemesis Trap(報應陷阱)

構築: 1.0

六點魔法力換來這等效應實在是太貴了。兩點放很酷,但得這兩點不是同一指定色。這是張備牌臉,但似乎沒能力坐到第15張的位置。不,謝謝了。

限制: 3.0

在限制你比較可以觸發這張牌,因為雙色是常態且白色是好色。就算花六點放,這張有一換二的潛力,如之前所提,一換二總是好的。黑色軍火庫又得到了一張殺。

 Pulse Tracker(心搏追獵人)
$0.52
$0.28
$0.04
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Pulse Tracker(心搏追獵人)

構築: 1.0

這隻拿不下 Vampire Lacerator(劃痕吸血鬼)的光環。我推測它在 EDH 黑色快攻套牌還不錯用,如果你有打的話。

限制: 1.0

如果你不顧一切的話,這隻還過得去啦。令人難過的是,它往往造成3點總傷害就掛了,但有時這樣就符合你的需求了。我會先拿其它一點叫的傢伙,比如說下面那張。

 Quag Vampires(濕沼吸血鬼)
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Quag Vampires(濕沼吸血鬼)

構築: 1.0

Plague Beetle(疫病甲蟲)被打臉啦!看看,這是濕沼吸血鬼,沒人鳥這件事。

限制: 2.5

現在來了隻一回叫!好吧,先從屬性評估看看這隻名字帶吸血鬼。首先,它是張吸血鬼,是當前環境最受寵的生物類別,這是個好的開始。第二,它在對上本賽制最強的顏色時是不能被阻擋的,這也不錯。最後,隨著遊戲進展它會變 Gray Ogre(灰吃人怪)或是更大。這些都是好事,所以濕沼吸血鬼要比你預期的還要高抓,照這樣輪吧。

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ShuffleandCut 19 $0.78
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Matchplay 41 $0.79
MagicInferno 31 $0.79
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Quest for the Nihil Stone(探索返虛石)

構築: 1.0

這比 Bloodchief Ascension(血侯騰揚)還爛,大多時候也比不上 Megrim(偏頭痛)。這是張剛抽到還不能運作的 The Rack(拷問台),無異於緣木求魚。

限制: 0.0

它的條件不可以達成,就算達成了,只要拿張地牌什麼的就不會扣5滴血。傳下去吧…除非你現在是第14抓,這時候我也只能說聲遺憾。

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VolcanicMagic 25 $0.06
OldSchoolGaming 56 $0.06
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adventuresON 19 $0.09
GamingETC 47 $0.09
GonetoPlaid 22 $0.10

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Ruthless Cullblade(絕情汰鋒兵)

構築: 1.0

我想這麼說比較安全,兩點叫4/2在標準甚至擴充都會有很多人放。而安全地說,這隻在絕大多數你想的時候都不會是4/2,因此根本不會有人放。

限制: 2.5

再說一次,這是隻力量2的黑色生物,代表它很有可玩性。4/2在這個賽制不是頂吸引人的事,因為通常也只會換掉個兩點叫。儘管如此,你就當作你花兩點叫有三點強度的東西,換掉兩回叫的東西也還好。再說一次,這是隻吸血鬼,所以拿好你的 Feast of Blood(鮮血盛宴)Urge to Feed(飢餓驅策)等著吧。

 Scrib Nibblers(啃書鼠)
$0.79
$0.44
$0.09
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Scrib Nibblers(啃書鼠)

構築: 1.0

噢這個牌名留給好一點的生物吧。這麼威的牌名就這麼浪費掉了。拜託,R&D,加油好嗎!

限制: 1.5

任何可以搭配磨牌打法的都是可放的。啃書鼠還會給你生命,這在你磨別人牌時是件不錯的事。除了磨牌套,這隻就很弱了,但任何東西都得考慮一下週遭環境。

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OldSchoolGaming 28 $0.09
VolcanicMagic 25 $0.10
Ccg Bot 116 $0.10
Matchplay 49 $0.10
GamingETC 50 $0.14
EmpireGamesOnline 30 $0.14
CCGHouse 60 $0.20
ShuffleandCut 97 $0.24

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Shoreline Salvager(海岸線回收獸)

構築: 1.0

我想去喜歡海岸線回收獸,我真的這麼做了…不幸的是,四點叫,又沒有內建躲避式異能,這隻完全不會照你想的運作。最重要的是,考量到這隻基本上是張藏起來的多色牌,就不是那麼值得了。

限制: 3.0

這張牌最糟不過就是個 Hill Giant(山丘巨人),不旦可放,還比本賽制裡大多數東西還大。假如你有藍色而跟這隻搭上線,那它就更強了。這隻的強度類似 Nimana Sell-Sword(尼麻納貸劍客),因為它是個有正面異能的山丘巨人。你也許不用高抓這隻,因為很多人會低估它,但它終究會進套牌裡的。

 Smother(悶殺)
$1.06
$0.66
$0.25
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Smother(悶殺)

構築: 3.0

要是這張更適合標準的話,它的評分會更高。然而,它還是會對擴充造成較大的衝擊,但也還好。它幹不掉 Baneslayer Angel(破邪天使)Bloodbraid Elf(血辮妖精)、或是 Ranger of Eos(億歐護林兵),這三隻大抵是標準最強的前三名生物了。而不像 Doom Blade(送終刀鋒),它能幹掉 Putrid Leech(腐臭蛭),是件好事,就算有人套牌放個兩張我也不會太驚訝。

限制: 3.5

由於這賽制的速度,比起幹掉某些炸彈,基本上悶殺將會用來拖住快攻的衝擊。不過悶殺是本系列黑色過剩的可靠殺牌之一,如同下一張牌所證明的。

 Tomb Hex(入墓邪術)
$0.52
$0.28
$0.04
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Tomb Hex(入墓邪術)

構築: 1.0

這不是為構築設計的殺牌。就算它能幹掉 Putrid Leech(腐臭蛭)Bloodbraid Elf(血辮妖精)也一樣,沒通過破邪測試,這才是重點。

限制: 3.5
大多時候我喜歡這張牌勝過Smother(悶殺),雖然它在處理對手一些快攻時較慢。4點防禦力在限制是個很重要的基準,所以入墓邪術能幹掉一狗票大大小小。

 Urge to Feed(飢餓驅策)
$0.99
$0.62
$0.24
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OldSchoolGaming 9 $0.24
MagicInferno 100 $0.25
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Ccg Bot 52 $0.31
MTGChicago 21 $0.33
ShuffleandCut 69 $0.37
Matchplay 41 $0.45
CCGHouse 32 $0.46

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Urge to Feed(飢餓驅策)

構築: 2.5

我可不像大多數人只把這張當作是吸血鬼牌。Last Gasp(最終喘息)在拉尼卡的時候相當可靠。沒錯,這張更難放,但一樣有潛力變好。如果賽制如我預期地朝控制發展,這張牌將只有吸血鬼套牌會用,但主流遊戲的小小變化就會讓它再度回來60張的套牌。

限制: 3.5

這又是一張殺。它比上面那兩張殺還難放,但同時也有巨大的正面效果。在限制你會很想很想留個幾隻未橫置的吸血鬼,用這張華麗地拿個兩個以上的+1/+1指示物。

黑色五大構築用牌
5-Dead Reckoning(亡者報復)
4-Urge to Feed(飢餓驅策)
3-Kalastria Highborn(卡列奇望族)
2-Smother(悶殺)
1-Abyssal Persecutor(深淵虐魔)

說真的黑色沒拿到太多構築用牌。是有從標準裡已經滿滿的殺牌裡再得到一些殺牌啦。不過更多選擇總不是件壞事。黑色的的犯規牌就是深淵虐魔了,所以算是錦上添花。咱們來看紅色!

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OldSchoolGaming 60 $0.08
GamingETC 46 $0.09
EmpireGamesOnline 50 $0.09
adventuresON 48 $0.09

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Akoum Battlesinger(阿庫姆戰頌人)

構築: 2.0

跟白色快攻伙伴的搭配也許不輸 Highland Berserker(高地狂戰士),這隻能很快地脫離對手掌握。我原本以為這隻會給你所有伙伴敏捷,不過那太荒謬了,但就算只是+1/+0的補強,也足以讓人放它了。

限制: 2.0

要是你能將這隻和高地狂戰士還是其它有穿透的伙伴,像是 Kabira Evangel(卡彼拉福音師)的話,這傢伙會很棒。然而不幸的是,這隻不會變大,也不會加防禦力,意即它只有在很多伙伴的快攻套牌裡會強。肯定是能放的牌,但不會像其它伙伴那麼常被看見。

 Bazaar Trader(市集販商)
$1.49
$1.02
$0.54
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MagicInferno 20 $0.55
Ccg Bot 4 $0.55
GamingETC 10 $0.58
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OldSchoolGaming 10 $0.63
Matchplay 33 $0.75
XtremeGames 21 $0.75
adventuresON 10 $0.79
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Bazaar Trader(市集販商)

構築: 1.0
我希望它強,但它沒有滿足期望。首先,它是隻進場不能用的1/1,意即它是比你預想的兩點叫還弱還慢的。第二,它不能送結界,結界可是最佳的伴手禮。當然你可以送人 Immortal Coil(永生圈環),但這樣子的搭配談不上組合技三個字。

限制: 0.5

要是你真的需要兩點叫1/1,你可以放這隻。要知道它的異能超無用的就是,除非你有 Abyssal Persecutor(深淵虐魔)之類的東西。

 Bull Rush(猛力衝撞)
$0.52
$0.28
$0.04
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ChannelFireball 182 $0.04
Matchplay 50 $0.05
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Ccg Bot 298 $0.05
VolcanicMagic 25 $0.06
EmpireGamesOnline 50 $0.09
GamingETC 50 $0.09
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Bull Rush(猛力衝撞)

構築: 1.0

啥?這張牌是真的嗎?別放這張牌…拜託。它是可與之相比牌中最爛的一張。

限制: 0.5

這張牌,並不像 Slaughter Cry(屠殺戰嚎),天生就是張二換一,因為它不灌防禦力,也不給什麼保護。最佳的使用情形就是用在某隻沒被阻擋的傢伙多打個2點…也不是多好。

 Chain Reaction(連鎖反應)
$3.20
$2.49
$1.78
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OldSchoolGaming 10 $1.57
GamingETC 19 $1.57
ChannelFireball 311 $1.58
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Ccg Bot 28 $1.89
Matchplay 41 $1.92
ShuffleandCut 28 $1.95
CCGHouse 27 $1.96

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Chain Reaction(連鎖反應)

構築: 2.0

第一次看見連鎖反應我很興奮。我現在仍然覺得它玩得起來,只是要比一張真的 Wrath of God(神之憤怒)更要費心的牌。舉例來說,你可以弄一堆高防禦力的生物,像是 Wall of Reverence(崇敬之牆),這樣子連鎖反應會比神之憤怒還強,因為它留下了你的人。與反紅的生物還有 Elspeth, Knight-Errant(遊俠艾紫培)搭配也都不錯。

限制: 4.0

再說一次,這不是張神之憤怒,它幹不掉那種大塊頭,但限制賽裡很少出現那種情形。在第四或第五回合掃掉快攻玩家,來個一換三四總是很爽。本賽制大多數的高防禦值是在4,所以很難只殺掉對手的生物而不波及到自己的,不過一旦那種狀況發生了,你就爽了。

 Claws of Valakut(瓦拉庫之爪)
$0.52
$0.28
$0.04
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EmpireGamesOnline 50 $0.09
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Claws of Valakut(瓦拉庫之爪)

構築: 1.0

就構築來說,這只是牌張劣勢。就算你放了它也貼上去了,它不過灌個三四點力量,畢竟能灌更多的時候你也要輸牌了,就像純紅套牌被人拖到六七回合那樣。

限制: 1.5

也許我給這張牌太低分了,畢竟一個結界沒有讓「該生物更難殺」這點實在嚇到我了。最重要的是,這張牌只有在打純紅的時候會強,雖然說句公道話,在純紅裡這會是張很強的攻擊。先攻是個好異能, 但是不灌防禦力這點就表示你的生物還是會死於針對防禦力的殺。放這張不會讓我多難過,但我還是會先去找替代品。

 Comet Storm(彗星雨)
$4.99
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$2.78
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Comet Storm(彗星雨)

構築: 2.0

一旦 Banefire(禁咒焰)輪替走了之後,這張牌才會有點人放吧。因為,這張對快攻太慢,對控制也可康。瞬間時機讓它成了好的詭計牌,但我大多時候仍會選擇禁咒焰。這張可以放,但沒有固定位置。

限制: 4.5

要是其魔法力費用欄的只有一點紅的話就是5星牌了。因為,那樣子我一定會盡全力混這張牌,但是兩點紅就不一樣了,X 咒語都有爆發力,而這張牌不旦是個瞬間,還殺人全家順便爆頭。這是張打了類固醇的 Fireball(火球)

 Cosi's Ravager(寇希噬怪)
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Cosi's Ravager(寇希噬怪)

構築: 1.0

我真的覺得這隻要是三點叫的話玩得起來,也許力量或防禦力要再加。加上我們今天一大堆玩地的手段,這隻就可以輕易地在兩三回合內造成5點或6點傷害。不幸的是,四點叫2/2實在太多了,所以這隻就留給40張的套牌吧。

限制: 2.0

只能打玩家是個大副作用,這傢伙類似 Hellfire Mongrel(獄火獵犬),本身不是個可以進攻的傷害源。而這隻的費用還更高, 不過整個遊戲要打個4點5點比較可能意到。我不會太高抓這隻,但都會放,就一個快攻套牌的曲線頂端來說還過的去。

 Crusher Zendikon(碾破贊迪肯)
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Crusher Zendikon(碾破贊迪肯)

構築: 1.0

花了三點魔法力換來防禦力二的事實足以讓人只能在餐桌上出現了。 Genju of the Spires(懸峰源獸)花一樣的費用可以足足打6點還不會死。這張牌救了地自己卻掛了,後續傷害無力。

限制: 2.0

這隻贊迪肯只有在快攻套牌會強,但你以三點叫4/2踐踏的角度來看它,你會發現它還 OK。它很多時候都不起眼,但對紅色快攻套牌而言任何一個傷害源都有機會去放的。

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Cunning Sparkmage(狡詐火花法師)

構築: 2.0

這個小巧可憐的生物真的具有一個叫敏捷的好東西。就因為有那個單字,這隻會出現在備牌裡對付那些有人在玩的可憎x/1生物群。這隻並不是那麼地強力,但它在離開標準前肯定會有人用。

限制: 4.0

可以混色,又敏捷,還是戳掉佔一個系列裡25%的一防生物?選我選我選我!這傢伙比其它戳戳兵還變態,而本賽制對戳戳兵的抵抗力又更弱。這傢伙是張高抓易混的牌。

 Deathforge Shaman(鍛亡祭師)
$0.79
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$0.07
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Deathforge Shaman(鍛亡祭師)
構築: 1.0

如果直擊是你的最愛,那你應該去用更便宜的或是 X 點咒語。要先花費五點魔法力的傷害源不會是你想要的。

限制: 2.0

考量到它是4/3的事實,這隻的分數是略高於2.0的。其異能通常只是個有益的小增幅,但偶爾就會這樣贏了對局。然而這不是要你讓一直握在手上的多重增幅咒語。在你沒其它動作時,把它直接當作五點叫4/3也很殺。

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Dragonmaster Outcast(受逐召龍師)
構築: 2.5

這傢伙最明顯的應用就是用 Ranger of Eos(億歐護林兵)抓個一兩隻。唯有時間能證明,受逐召龍師能否超越 Scute Mob(硬盔蟲大群)硬盔蟲大群的動作快兩回合。儘管如此,開路波洛斯不放綠,所以可能會放張受逐召龍師。召5/5飛行實在很強,所以我肯定最後一定有人用受逐召龍師

限制: 3.0

這傢伙天生就是慢,而且要到第五或第六回合才能觸發,但就算讓它觸發個一回合你也就差不多要贏了。再說一次,考慮到最差情況,一點叫出1/1實在鳥,但也是能做事的。說玄點,這隻不會太常露臉,所以把握機會拿它可能是好主意。

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Goblin Roughrider(鬼怪馴騎師)

構築: 1.0
要是鬼怪是個正當合理的種族的話,會有一大票牌的分數再打高些,像是 Warren Instigator(繁殖地煽動者)。而另一方面來說,鬼怪馴騎師
分數還是會一樣爛。

限制: 3.0

要不是比鬼怪馴騎師便宜的力量2生物過剩的話,他的分數還會再加半分。照現狀,他還不錯用,但因為防禦力2的關係稱不上變態。我會很高興在輪抽時多拿幾隻這張牌,但它在這個限制賽的威力可能不如其它地方。

 Grotag Thrasher(葛塔鞭蜥)
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Grotag Thrasher(葛塔鞭蜥)
構築: 1.0

Baneslayer Angel(破邪天使)不能進行阻擋!噢沒事,結束。

限制: 2.0

葛塔鞭蜥糟糕地慢,但是唯一的中型生物。雖然並非沒人放啦,只是像之前限制賽告訴我們的這隻不會太常見。鎖定一隻生物讓它完全不能進行阻擋實在沒什麼了不起,我確信僅管葛塔鞭蜥沒啥特別之處,還是會有幾場對局是靠它贏的。

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Ccg Bot 24 $1.41
Matchplay 35 $1.45
CCGHouse 35 $1.46
MagicInferno 10 $1.49
CoolStuffInc 3 $1.49

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Kazuul, Tyrant of the Cliffs(山崖暴君克卒)

構築: 3.0

自秘羅地之後的每個環境,大紅套牌的概念就一直在我們身邊,但它們極少奏效。而若大紅套牌又打起來的話,山崖暴君克卒將會是核心。相對於費用的大身軀加上反快攻的異能讓這隻狂野起來。就像我們探索過的許多牌般,目前它還缺少一個家,但我敢賭它會找到的。

限制: 4.0

這隻是遊戲的樞紐。就算沒帶異能山崖暴君克卒也是強牌,然而有了異能的話對手就得改變平常的打法。讓對手不習慣的動作因而出錯。如果你碰巧打紅而看到這隻的話,除非包裡有閃 Comet Storm(彗星雨)否則就拿它。

 Mordant Dragon(酸蝕巨龍)
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$0.35
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Mordant Dragon(酸蝕巨龍)
構築: 1.0

你要找大隻龍的話,有許多更好的選擇。這隻看起來一整個限制專用R,這是還好,但就是不應該踏足75張套牌的世界…永永達達。

限制: 4.0

大飛行又帶殺實在很性感。費用的三點紅就沒那麼撩人,因為你不能混用它。僅管如此,就像 Kazuul, Tyrant of the Cliffs(山崖暴君克卒),將這隻放進你的紅色套牌吧,無需多說。

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EmpireGamesOnline 30 $0.24
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Quest for the Goblin Lord(探索鬼怪領主)
構築: 1.0

它生效要的指示物太多啦。鬼怪在當今標準是個無關緊要的種族,意即你要來擴充或薪傳的觀點來看它有沒有用。在那裡,當第六還是第七回合這張牌生效的時候,你早就該贏或輸了。別跳進陷阱裡,忘了這張牌。

限制: 0.0

如果你輪到了五隻鬼怪跟這張探索,而且將它們照正確的順序放好,而且將五隻鬼怪一一施放觸發探索,而且這時生物都還在場能獲得加成,恭喜,你終於稍微領先了你的對手了。

 Ricochet Trap(跳彈陷阱)
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$0.44
$0.09
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Ricochet Trap(跳彈陷阱)
構築: 2.0

很明顯的備牌臉,但它可以很強。要是控制復興的話,這張牌能花一點就解掉 Essence Scatter(菁華離散)以外的康,這樣看還好。還有可以撿到控制套牌的 Banefire(禁咒焰)等等牌,所以也能在對上紅色法師的備牌裡大展手腳,只要到時紅色還沒被白色趕出這個賽制的話。

限制: 1.0

Swerve(方向偏離)在阿拉若環境還不錯用,是因為它的費用便宜又能反轉殺牌。這個陷阱極少時間會變便宜,而反轉藍色咒語不如反轉黑色咒語剌激。通常它會在備牌待著,偶有換進來的機會。

 Roiling Terrain(翻攪大地)
$0.52
$0.28
$0.04
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Roiling Terrain(翻攪大地)
構築: 2.0

這是大家都想要的 Stone Rain(石雨)的模仿者。傳統我們會有四點炸地帶點小功能的牌,像是 Demolish(毀壞)翻攪大地至少有幹掉旅法師之類的功能在。

限制: 0.5

我看這張牌只有在幹掉贊迪肯跟變身地時有用,這樣不值得正編。

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Rumbling Aftershocks(隆響餘震)
構築: 1.0

又爛又貴,用了它會多輸個一兩場。

限制: 0.0

在輪抽裡只會有一包的牌有多重增幅,而你還要浪費一個 pick 在這張,實在太難收集到足夠的多重增幅牌來讓這張變成可信賴的殺。要是你夠幸運拿到六七張多重增幅牌跟這張結界的話,想試請便,但我懷疑那種情形會發生嗎?

 Searing Blaze(炙熱火光)
$0.52
$0.29
$0.05
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Ccg Bot 271 $0.14
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Searing Blaze(炙熱火光)
構築: 2.5

這是張非常可靠的 Lash Out(猛擊)抄襲者。沒錯它在對上控制是張死牌,因為控制只會放帷幕生物,但對上快攻它大多時候是個一換二。遊戲主流將會決定這張牌的去路,照現狀它不會像 Lightning Bolt(閃電擊)那麼流行,但在它標準的期間應該會斷斷續續的有人放。

限制: 3.5

這基本上是紅色的 Urge to Feed(飢餓驅策)。比較難混,但帶有正面異能的可靠殺牌。飢餓驅策是好牌的話,炙熱火光也值得高抓。

 Skitter of Lizards(掠行蜥蜴)
$0.52
$0.28
$0.04
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Skitter of Lizards(掠行蜥蜴)
構築: 1.5

在有 Ranger of Eos(億歐護林兵)的賽制裡,如何安排那些還過得去的一點叫生物是件困難事。我不期待有人放這隻但天知道。

限制: 2.0

一點叫的敏捷生物還好,有點弱但還好。會敏捷的 Gray Ogre(灰吃人怪)更棒。有許多人見證,Tuktuk Grunts(圖圖大兵)在本賽制是可用的。這傢伙是紅快攻的料,而且是可以晚一點再拿的的附加品。

 Slavering Nulls(奴役軀殼)
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Slavering Nulls(奴役軀殼)

構築: 2.0

這在紅黑套牌裡是個高效率的棄牌機。那些套牌都會放三點的 Blightning(腦電擊),而這張的曲線剛好。它目前無處可待,但不會永遠如此。

限制: 2.5

這隻落在那群力量2的生物範圍,僅管一旦你連結起它(操控一張沼澤)就可以獲得極大的價值。最適合紅黑快攻,但在任何紅色套牌出現都還好。

 Stone Idol Trap(石偶陷阱)
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Stone Idol Trap(石偶陷阱)

構築: 2.0

這基本上是個可以殺掉一隻獸的 Ball Lightning(爆雷煉球)。我覺得紅色的傷害源有點太多使這張不算很強,但是它的真正價值在於能殺掉 Kor Firewalker(火行寇族),這是很良好的互動。

限制: 3.5

你想的話可以當紅色的 Neck Snap(斷頸擊)用。這常常達成一換二,我講一百萬次了,一換二在限制都是好物。很少有它殺不掉的非飛兵,然後下回合再回打6點,這可並非微不足道的量。

 Tuktuk Scrapper(圖圖拆解手)
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Tuktuk Scrapper(圖圖拆解手)
Tuktuk Scrapper

構築: 1.0

要敲神器有比這隻更好的選擇在。我推論就算伙伴成了氣候,也有人打神器的話,才會有人將它放備牌,但我懷疑這是否會發生。

限制: 1.5

什麼都沒有的話就是只四點叫2/2,可以觸發伙伴的牌。我通常不會讓它進來,直到看到對手下了武具什麼的。這是那種不用看其它伙伴,單單下它就很有用的牌,這點不錯。

紅色五大構築用牌
5-Chain Reaction(連鎖反應)
4-Comet Storm(彗星雨)
3-Dragonmaster Outcast(受逐召龍師)
2-Searing Blaze(炙熱火光)
1-Kazuul, Tyrant of the Cliffs(山崖暴君克卒)

說真的比起一場空,紅色也沒多多少。最頂點的牌也很平庸,白色多了一些武器回來,可以置天地醒轉紅色等級的牌於死地。對紅色法師來說真是件不幸的消息。接下來講一兩張多色牌就結束。

 Novablast Wurm(星爆亞龍)
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Novablast Wurm(星爆亞龍)

構築: 1.0

除非有像 Makeshift Mannequin(變妝假模)之類的瞬間挖墳咒語出來,我不認為這肥仔會造成任何影響。它笨重的事實是最大的不利。考量到它要攻擊才能造成影響這點,用了它無疑是給自己找麻煩。依現況,巫術時機的挖墳有更好的目標。

限制: 3.0

這傢伙很慢,而且很重顏色。然而如果你讓它真的出來的話,遊戲大概兩三下就結束了。你無法像其它炸彈那樣依賴它,他它是個華麗的代名詞,躲在你的套牌準備面對只有它才能搞定的局勢。

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Wrexial, the Risen Deep(昂行潛獸瑞克蕭)
構築: 1.0

這肥仔傳奇的異能很威,但觸發的方法很煩人。六點很多,不過你會得到一個不容易幹掉的身材,划算。海島行者與沼澤行者跟其它的躲避式異能差很多,意即就算這隻沒死,也只會被人餵生物而已。我寧願略過這個麻煩物,不放它。

限制: 3.0

類似 Novablast Wurm(星爆亞龍),但在能於第六回合生出一點黑的藍底套牌裡比較好混色。六點魔法力相較於7點8點這種近乎殺不掉的防禦力來說太便宜了。最重要的是,這隻大怪物面對大多數的對手都會是不可被阻擋的,讓你能利用對手的殺牌殺對手的人馬。瑞克蕭在現開表現驚人,在輪抽應該只會差一點。

金色牌是不可能做五大的,所以就算了。整體而言,至今天為止能憾動構築的牌少得可憐。藍色仍是目前衝擊標準最多的,但還要看星期五有什麼可用牌。星期五我們會介紹綠色、神器、與地牌,應該會看到一些好牌。到時見!

--Conley Woods--

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 Dead Reckoning
 Garritt - [Guest]
2/3/2010 9:43:24 AM 
I like dead reckoning as a way to get a black card on top of the deck for Vampire Nocturnus, could be a way to finish with the vampires.

 
 phkd
Top-Decker
     ( 470 Posts)     2/3/2010 11:34:20 AM 
again, i am very grateful for the card-by-card input! thanks.

 Abyssal Prosecutor 4.0
 sergioc
Top-Decker
     ( 296 Posts)     2/3/2010 11:44:29 AM 
I disagree with the assessment of abyssal prosecutor being overrated. His downside needs to be considered, yes. But in the 2 major decks where hell see most play (Jund and Vampires), having ways to remove him from play isnt that big of a deal as youre likely running at least 4 to start.

While your opponent plays catch-up you decide how the prosecutor will meet his end.

 
 HURP DERP - [Guest]
2/3/2010 11:48:32 AM 
can roiling terrains really be redirected at a planeswalker?

 
 Savious
Card Flipper
     ( 41 Posts)     2/3/2010 12:09:21 PM 
@sergioc

Hes not a legendary. Not sure why running four of him helps get rid of him?

 @ savious
 whagoo
New Member
     ( 11 Posts)     2/3/2010 2:14:02 PM 
Sergioc is referring to the fact jund and vampires who might be the decks that run Abyssal Persecutor run 3-4 removal spells to deal with him.

Good read Conley looking foward to fridays article

 
 romm
New Member
     ( 15 Posts)     2/3/2010 3:52:23 PM 
I doubt persecutor will be run in vampires... I have to agree with Conley on the assessment of him. Just my opinion though - would you say black is the strongest limited pool for worldwake?

  Nemesis Trap
 Yes - [Guest]
2/3/2010 5:26:34 PM 
Nemesis Trap, Baneslayer attacking anyone?

 
 Agrrotactics
Top-Decker
     ( 740 Posts)     2/3/2010 9:33:47 PM 
I would reconsider Dragonmaster outcast. Hes not in anyway limited to just Ranger eos builds. A turn 6 one drop has nice curve when it comes to protecting the guy. Crazier things have happened then a 1 1 not geting hit by removal immeditaly. Hey he could even be a secret sideboard win condition in Scapeshift. Think about it people are so obessed with stoping the combo game 2-3 its always nice to have back up plan. Basically cause he can see play in control and other things hes not limited like scute mob plus he offers no evasion. Standard is slow anyway hitting 6 lands is very common.

Good review though.

 hmm
 umm - [Guest]
2/4/2010 1:12:48 AM 
nemesis trap sounds like a pretty sexy 2cost solution to baneslayer beats in the board for alot of decks. with colorless kicker comet storm is totally easy to splash with 2 different red fetches clan lands and m10 duals in the format. and i dont think youre giving the idea of constructed allies being good...its being play tested alot in my area and bant allys is gooooood

 
 j35t3r
Card Flipper
     ( 53 Posts)     2/4/2010 2:25:30 PM 
_1 Black card is Dead Reckoning??? lol? In Constructed?

And Quest for the Goblin Lord??? It says each time a Goblin enters the battlefield, that triggers for each Dragon Fodder Token, the Free Goblin from Warren Instigators, and even a Siege Gang puts 4 counters on it... Slow??? BS.... Its amazing...

You are right, Goblins suck in Standard, but the Quest pretty good with Siege Gang.

Same can be said with Beastmaster Ascension. No one has broken that yet and its way more powerful.

 
 chromatone
Top-Decker
     ( 159 Posts)     2/4/2010 10:21:25 PM 
How could he rate Wrexial and bull rush the same for Constructed, Cmon thats BS!? I understand your disappointment but I totally just lost all respect for you. He is at least decent in the board, 5 power unblockable + CA is powerful.

 
 Mark Ian - [Guest]
2/5/2010 2:23:29 AM 
There are just a very few playable cards in WWK. Its a disappointing expansion for Zendikar IMO.

 
 Fallen-Titan
New Member
     ( 18 Posts)     2/5/2010 6:59:03 AM 
Dead Reckoning was not the number 1 card for black, but the number 5, as black was not very deep and I think that card will see play.

Wrexial will not see any play in constructed, nor will Bull Rush, which makes them both a 1. You cant rate a card higher just because you dont like it. Most of the cards in this set are better than Bull Rush and yet still got 1s. In order to not give things the same rating, I would have to use a 100 point scale, which is pretty pointless.

 Allies
 Storm Crow - [Guest]
2/5/2010 3:35:38 PM 
Conley has one major flaw in his thinking: he does not thing of the mid-game, only of the early rush or the long control games. Sure, the mid-range decks only shows up a lower-point events, most heavily at kitchen tables, but that doesnt make it excluded in an sense.

The biggest blind spot this creates is a series of mostly mid-range creatures that rely on synergy to win (then again, most writers miss the amazing power of synergy until its too late). Sure, a 2 2 for 3R ally isnt going to win the game, but when you consider it in a deck with upwards of 20 allies, thats some amazing things it triggers. Very nearly bloodbraid-elf quality in the right scenarios.

Will some of those allies die? Sure. Will all of them die instantly? No. No one in their right mind, aside from those running mono-red burn, runs that much removal. Ill grant the deck may get run over by insanely efficient multicolor creatures by then, true. It also dies to mass removal.

Barring those two scenarios, however, allies can be frankly amazing because, often, it doesnt need to attack and can just build up a board for a while. U W decks have won playing just that strategy for years, and conveniently can build an amazing U W control deck with allies to accomplish that goal. I expect such a deck to see some top tables at PTQs soon.







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